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Author Antonio Lopez; Jiaolong Xu; Jose L. Gomez; David Vazquez; German Ros edit   pdf
openurl 
  Title From Virtual to Real World Visual Perception using Domain Adaptation -- The DPM as Example Type Book Chapter
  Year (down) 2017 Publication Domain Adaptation in Computer Vision Applications Abbreviated Journal  
  Volume Issue 13 Pages 243-258  
  Keywords Domain Adaptation  
  Abstract Supervised learning tends to produce more accurate classifiers than unsupervised learning in general. This implies that training data is preferred with annotations. When addressing visual perception challenges, such as localizing certain object classes within an image, the learning of the involved classifiers turns out to be a practical bottleneck. The reason is that, at least, we have to frame object examples with bounding boxes in thousands of images. A priori, the more complex the model is regarding its number of parameters, the more annotated examples are required. This annotation task is performed by human oracles, which ends up in inaccuracies and errors in the annotations (aka ground truth) since the task is inherently very cumbersome and sometimes ambiguous. As an alternative we have pioneered the use of virtual worlds for collecting such annotations automatically and with high precision. However, since the models learned with virtual data must operate in the real world, we still need to perform domain adaptation (DA). In this chapter we revisit the DA of a deformable part-based model (DPM) as an exemplifying case of virtual- to-real-world DA. As a use case, we address the challenge of vehicle detection for driver assistance, using different publicly available virtual-world data. While doing so, we investigate questions such as: how does the domain gap behave due to virtual-vs-real data with respect to dominant object appearance per domain, as well as the role of photo-realism in the virtual world.  
  Address  
  Corporate Author Thesis  
  Publisher Springer Place of Publication Editor Gabriela Csurka  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.085; 601.223; 600.076; 600.118 Approved no  
  Call Number ADAS @ adas @ LXG2017 Serial 2872  
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Author Jiaolong Xu; David Vazquez; Antonio Lopez; Javier Marin; Daniel Ponsa edit   pdf
doi  isbn
openurl 
  Title Learning a Part-based Pedestrian Detector in Virtual World Type Journal Article
  Year (down) 2014 Publication IEEE Transactions on Intelligent Transportation Systems Abbreviated Journal TITS  
  Volume 15 Issue 5 Pages 2121-2131  
  Keywords Domain Adaptation; Pedestrian Detection; Virtual Worlds  
  Abstract Detecting pedestrians with on-board vision systems is of paramount interest for assisting drivers to prevent vehicle-to-pedestrian accidents. The core of a pedestrian detector is its classification module, which aims at deciding if a given image window contains a pedestrian. Given the difficulty of this task, many classifiers have been proposed during the last fifteen years. Among them, the so-called (deformable) part-based classifiers including multi-view modeling are usually top ranked in accuracy. Training such classifiers is not trivial since a proper aspect clustering and spatial part alignment of the pedestrian training samples are crucial for obtaining an accurate classifier. In this paper, first we perform automatic aspect clustering and part alignment by using virtual-world pedestrians, i.e., human annotations are not required. Second, we use a mixture-of-parts approach that allows part sharing among different aspects. Third, these proposals are integrated in a learning framework which also allows to incorporate real-world training data to perform domain adaptation between virtual- and real-world cameras. Overall, the obtained results on four popular on-board datasets show that our proposal clearly outperforms the state-of-the-art deformable part-based detector known as latent SVM.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1931-0587 ISBN 978-1-4673-2754-1 Medium  
  Area Expedition Conference  
  Notes ADAS; 600.076 Approved no  
  Call Number ADAS @ adas @ XVL2014 Serial 2433  
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Author David Vazquez; Javier Marin; Antonio Lopez; Daniel Ponsa; David Geronimo edit   pdf
doi  openurl
  Title Virtual and Real World Adaptation for Pedestrian Detection Type Journal Article
  Year (down) 2014 Publication IEEE Transactions on Pattern Analysis and Machine Intelligence Abbreviated Journal TPAMI  
  Volume 36 Issue 4 Pages 797-809  
  Keywords Domain Adaptation; Pedestrian Detection  
  Abstract Pedestrian detection is of paramount interest for many applications. Most promising detectors rely on discriminatively learnt classifiers, i.e., trained with annotated samples. However, the annotation step is a human intensive and subjective task worth to be minimized. By using virtual worlds we can automatically obtain precise and rich annotations. Thus, we face the question: can a pedestrian appearance model learnt in realistic virtual worlds work successfully for pedestrian detection in realworld images?. Conducted experiments show that virtual-world based training can provide excellent testing accuracy in real world, but it can also suffer the dataset shift problem as real-world based training does. Accordingly, we have designed a domain adaptation framework, V-AYLA, in which we have tested different techniques to collect a few pedestrian samples from the target domain (real world) and combine them with the many examples of the source domain (virtual world) in order to train a domain adapted pedestrian classifier that will operate in the target domain. V-AYLA reports the same detection accuracy than when training with many human-provided pedestrian annotations and testing with real-world images of the same domain. To the best of our knowledge, this is the first work demonstrating adaptation of virtual and real worlds for developing an object detector.  
  Address  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 0162-8828 ISBN Medium  
  Area Expedition Conference  
  Notes ADAS; 600.057; 600.054; 600.076 Approved no  
  Call Number ADAS @ adas @ VML2014 Serial 2275  
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Author Jiaolong Xu; David Vazquez; Antonio Lopez; Javier Marin; Daniel Ponsa edit   pdf
doi  isbn
openurl 
  Title Learning a Multiview Part-based Model in Virtual World for Pedestrian Detection Type Conference Article
  Year (down) 2013 Publication IEEE Intelligent Vehicles Symposium Abbreviated Journal  
  Volume Issue Pages 467 - 472  
  Keywords Pedestrian Detection; Virtual World; Part based  
  Abstract State-of-the-art deformable part-based models based on latent SVM have shown excellent results on human detection. In this paper, we propose to train a multiview deformable part-based model with automatically generated part examples from virtual-world data. The method is efficient as: (i) the part detectors are trained with precisely extracted virtual examples, thus no latent learning is needed, (ii) the multiview pedestrian detector enhances the performance of the pedestrian root model, (iii) a top-down approach is used for part detection which reduces the searching space. We evaluate our model on Daimler and Karlsruhe Pedestrian Benchmarks with publicly available Caltech pedestrian detection evaluation framework and the result outperforms the state-of-the-art latent SVM V4.0, on both average miss rate and speed (our detector is ten times faster).  
  Address Gold Coast; Australia; June 2013  
  Corporate Author Thesis  
  Publisher IEEE Place of Publication Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1931-0587 ISBN 978-1-4673-2754-1 Medium  
  Area Expedition Conference IV  
  Notes ADAS; 600.054; 600.057 Approved no  
  Call Number XVL2013; ADAS @ adas @ xvl2013a Serial 2214  
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Author David Vazquez edit   pdf
isbn  openurl
  Title Domain Adaptation of Virtual and Real Worlds for Pedestrian Detection Type Book Whole
  Year (down) 2013 Publication PhD Thesis, Universitat de Barcelona-CVC Abbreviated Journal  
  Volume 1 Issue 1 Pages 1-105  
  Keywords Pedestrian Detection; Domain Adaptation  
  Abstract Pedestrian detection is of paramount interest for many applications, e.g. Advanced Driver Assistance Systems, Intelligent Video Surveillance and Multimedia systems. Most promising pedestrian detectors rely on appearance-based classifiers trained with annotated data. However, the required annotation step represents an intensive and subjective task for humans, what makes worth to minimize their intervention in this process by using computational tools like realistic virtual worlds. The reason to use these kind of tools relies in the fact that they allow the automatic generation of precise and rich annotations of visual information. Nevertheless, the use of this kind of data comes with the following question: can a pedestrian appearance model learnt with virtual-world data work successfully for pedestrian detection in real-world scenarios?. To answer this question, we conduct different experiments that suggest a positive answer. However, the pedestrian classifiers trained with virtual-world data can suffer the so called dataset shift problem as real-world based classifiers does. Accordingly, we have designed different domain adaptation techniques to face this problem, all of them integrated in a same framework (V-AYLA). We have explored different methods to train a domain adapted pedestrian classifiers by collecting a few pedestrian samples from the target domain (real world) and combining them with many samples of the source domain (virtual world). The extensive experiments we present show that pedestrian detectors developed within the V-AYLA framework do achieve domain adaptation. Ideally, we would like to adapt our system without any human intervention. Therefore, as a first proof of concept we also propose an unsupervised domain adaptation technique that avoids human intervention during the adaptation process. To the best of our knowledge, this Thesis work is the first demonstrating adaptation of virtual and real worlds for developing an object detector. Last but not least, we also assessed a different strategy to avoid the dataset shift that consists in collecting real-world samples and retrain with them in such a way that no bounding boxes of real-world pedestrians have to be provided. We show that the generated classifier is competitive with respect to the counterpart trained with samples collected by manually annotating pedestrian bounding boxes. The results presented on this Thesis not only end with a proposal for adapting a virtual-world pedestrian detector to the real world, but also it goes further by pointing out a new methodology that would allow the system to adapt to different situations, which we hope will provide the foundations for future research in this unexplored area.  
  Address Barcelona  
  Corporate Author Thesis Ph.D. thesis  
  Publisher Ediciones Graficas Rey Place of Publication Barcelona Editor Antonio Lopez;Daniel Ponsa  
  Language English Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 978-84-940530-1-6 Medium  
  Area Expedition Conference  
  Notes adas Approved yes  
  Call Number ADAS @ adas @ Vaz2013 Serial 2276  
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Author David Vazquez; Antonio Lopez; Daniel Ponsa edit   pdf
isbn  openurl
  Title Unsupervised Domain Adaptation of Virtual and Real Worlds for Pedestrian Detection Type Conference Article
  Year (down) 2012 Publication 21st International Conference on Pattern Recognition Abbreviated Journal  
  Volume Issue Pages 3492 - 3495  
  Keywords Pedestrian Detection; Domain Adaptation; Virtual worlds  
  Abstract Vision-based object detectors are crucial for different applications. They rely on learnt object models. Ideally, we would like to deploy our vision system in the scenario where it must operate, and lead it to self-learn how to distinguish the objects of interest, i.e., without human intervention. However, the learning of each object model requires labelled samples collected through a tiresome manual process. For instance, we are interested in exploring the self-training of a pedestrian detector for driver assistance systems. Our first approach to avoid manual labelling consisted in the use of samples coming from realistic computer graphics, so that their labels are automatically available [12]. This would make possible the desired self-training of our pedestrian detector. However, as we showed in [14], between virtual and real worlds it may be a dataset shift. In order to overcome it, we propose the use of unsupervised domain adaptation techniques that avoid human intervention during the adaptation process. In particular, this paper explores the use of the transductive SVM (T-SVM) learning algorithm in order to adapt virtual and real worlds for pedestrian detection (Fig. 1).  
  Address Tsukuba Science City, Japan  
  Corporate Author Thesis  
  Publisher IEEE Place of Publication Tsukuba Science City, JAPAN Editor  
  Language Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1051-4651 ISBN 978-1-4673-2216-4 Medium  
  Area Expedition Conference ICPR  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ VLP2012 Serial 1981  
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Author Javier Marin; David Geronimo; David Vazquez; Antonio Lopez edit   pdf
isbn  openurl
  Title Pedestrian Detection: Exploring Virtual Worlds Type Book Chapter
  Year (down) 2012 Publication Handbook of Pattern Recognition: Methods and Application Abbreviated Journal  
  Volume 5 Issue Pages 145-162  
  Keywords Virtual worlds; Pedestrian Detection; Domain Adaptation  
  Abstract Handbook of pattern recognition will include contributions from university educators and active research experts. This Handbook is intended to serve as a basic reference on methods and applications of pattern recognition. The primary aim of this handbook is providing the community of pattern recognition with a readable, easy to understand resource that covers introductory, intermediate and advanced topics with equal clarity. Therefore, the Handbook of pattern recognition can serve equally well as reference resource and as classroom textbook. Contributions cover all methods, techniques and applications of pattern recognition. A tentative list of relevant topics might include: 1- Statistical, structural, syntactic pattern recognition. 2- Neural networks, machine learning, data mining. 3- Discrete geometry, algebraic, graph-based techniques for pattern recognition. 4- Face recognition, Signal analysis, image coding and processing, shape and texture analysis. 5- Document processing, text and graphics recognition, digital libraries. 6- Speech recognition, music analysis, multimedia systems. 7- Natural language analysis, information retrieval. 8- Biometrics, biomedical pattern analysis and information systems. 9- Other scientific, engineering, social and economical applications of pattern recognition. 10- Special hardware architectures, software packages for pattern recognition.  
  Address  
  Corporate Author Thesis  
  Publisher iConcept Press Place of Publication Editor  
  Language English Summary Language Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 978-1-477554-82-1 Medium  
  Area Expedition Conference  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ MGV2012 Serial 1979  
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Author David Vazquez; Antonio Lopez; Daniel Ponsa; Javier Marin edit   pdf
doi  isbn
openurl 
  Title Virtual Worlds and Active Learning for Human Detection Type Conference Article
  Year (down) 2011 Publication 13th International Conference on Multimodal Interaction Abbreviated Journal  
  Volume Issue Pages 393-400  
  Keywords Pedestrian Detection; Human detection; Virtual; Domain Adaptation; Active Learning  
  Abstract Image based human detection is of paramount interest due to its potential applications in fields such as advanced driving assistance, surveillance and media analysis. However, even detecting non-occluded standing humans remains a challenge of intensive research. The most promising human detectors rely on classifiers developed in the discriminative paradigm, i.e., trained with labelled samples. However, labeling is a manual intensive step, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, some authors have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of rendered images, i.e., using realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera, or similar ones. Accordingly, in this paper we address the challenge of using a virtual world for gathering (while playing a videogame) a large amount of automatically labelled samples (virtual humans and background) and then training a classifier that performs equal, in real-world images, than the one obtained by equally training from manually labelled real-world samples. For doing that, we cast the problem as one of domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we propose a non-standard active learning technique. Therefore, ultimately our human model is learnt by the combination of virtual and real world labelled samples (Fig. 1), which has not been done before. We present quantitative results showing that this approach is valid.  
  Address Alicante, Spain  
  Corporate Author Thesis  
  Publisher ACM DL Place of Publication New York, NY, USA, USA Editor  
  Language English Summary Language English Original Title Virtual Worlds and Active Learning for Human Detection  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN 978-1-4503-0641-6 Medium  
  Area Expedition Conference ICMI  
  Notes ADAS Approved yes  
  Call Number ADAS @ adas @ VLP2011a Serial 1683  
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Author David Vazquez; Antonio Lopez; Daniel Ponsa; Javier Marin edit   pdf
openurl 
  Title Cool world: domain adaptation of virtual and real worlds for human detection using active learning Type Conference Article
  Year (down) 2011 Publication NIPS Domain Adaptation Workshop: Theory and Application Abbreviated Journal NIPS-DA  
  Volume Issue Pages  
  Keywords Pedestrian Detection; Virtual; Domain Adaptation; Active Learning  
  Abstract Image based human detection is of paramount interest for different applications. The most promising human detectors rely on discriminatively learnt classifiers, i.e., trained with labelled samples. However, labelling is a manual intensive task, especially in cases like human detection where it is necessary to provide at least bounding boxes framing the humans for training. To overcome such problem, in Marin et al. we have proposed the use of a virtual world where the labels of the different objects are obtained automatically. This means that the human models (classifiers) are learnt using the appearance of realistic computer graphics. Later, these models are used for human detection in images of the real world. The results of this technique are surprisingly good. However, these are not always as good as the classical approach of training and testing with data coming from the same camera and the same type of scenario. Accordingly, in Vazquez et al. we cast the problem as one of supervised domain adaptation. In doing so, we assume that a small amount of manually labelled samples from real-world images is required. To collect these labelled samples we use an active learning technique. Thus, ultimately our human model is learnt by the combination of virtual- and real-world labelled samples which, to the best of our knowledge, was not done before. Here, we term such combined space cool world. In this extended abstract we summarize our proposal, and include quantitative results from Vazquez et al. showing its validity.  
  Address Granada, Spain  
  Corporate Author Thesis  
  Publisher Place of Publication Granada, Spain Editor  
  Language English Summary Language English Original Title  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN ISBN Medium  
  Area Expedition Conference DA-NIPS  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ VLP2011b Serial 1756  
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Author Javier Marin; David Vazquez; David Geronimo; Antonio Lopez edit   pdf
doi  isbn
openurl 
  Title Learning Appearance in Virtual Scenarios for Pedestrian Detection Type Conference Article
  Year (down) 2010 Publication 23rd IEEE Conference on Computer Vision and Pattern Recognition Abbreviated Journal  
  Volume Issue Pages 137–144  
  Keywords Pedestrian Detection; Domain Adaptation  
  Abstract Detecting pedestrians in images is a key functionality to avoid vehicle-to-pedestrian collisions. The most promising detectors rely on appearance-based pedestrian classifiers trained with labelled samples. This paper addresses the following question: can a pedestrian appearance model learnt in virtual scenarios work successfully for pedestrian detection in real images? (Fig. 1). Our experiments suggest a positive answer, which is a new and relevant conclusion for research in pedestrian detection. More specifically, we record training sequences in virtual scenarios and then appearance-based pedestrian classifiers are learnt using HOG and linear SVM. We test such classifiers in a publicly available dataset provided by Daimler AG for pedestrian detection benchmarking. This dataset contains real world images acquired from a moving car. The obtained result is compared with the one given by a classifier learnt using samples coming from real images. The comparison reveals that, although virtual samples were not specially selected, both virtual and real based training give rise to classifiers of similar performance.  
  Address San Francisco; CA; USA; June 2010  
  Corporate Author Thesis  
  Publisher Place of Publication Editor  
  Language English Summary Language English Original Title Learning Appearance in Virtual Scenarios for Pedestrian Detection  
  Series Editor Series Title Abbreviated Series Title  
  Series Volume Series Issue Edition  
  ISSN 1063-6919 ISBN 978-1-4244-6984-0 Medium  
  Area Expedition Conference CVPR  
  Notes ADAS Approved no  
  Call Number ADAS @ adas @ MVG2010 Serial 1304  
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